In medieval times, it was apparently the custom to stack spiked boards every 50 feet in caves and castles, which makes it easy to kick enemies to their pointy reward. Sticking your foot in your victim's chest and watching him plummet to his death, screaming on the way down, is by far the most satisfying part of Elements, second only to punting enemies onto protruding spikes. Kicking an opponent into a fire results in instant death, as does kicking an enemy into a wall of spikes or over the edge of a cliff. It's a simple move that allows for some creative results. In addition to attacking and defending, Sareth has the ability to kick his opponents, sending them stumbling backward a few steps. Something evil is afoot.īut the real pleasure in Elements comes from environmental kills, the opportunities for which are plentiful. Depending on what class you choose, you can dispatch baddies with sword, bow, dagger, staff or magic, each of which have a secondary Power Strike function and an additional, higher-level function that can be unleashed once you build up your adrenaline bar (filled by dealing damage). Powered by Valve's Source engine and the Havok physics engine, Elements gives you a handful of ways to kill whatever comes at you. There is unquestionable fun to be had with the game, as it theoretically works as a fantasy-themed monster melee concept. Not that the other voice actors are much better they all fairly slaughter an already hackneyed, directionless script. Along the way, you'll be guided along by a cast of kooky characters like Xana, an oversexed spirit vixen, portrayed by a voice actress who manages to sound like she's auditioning for a low-budget porno and a high school play at the same time. Aside from small detours in treasure-filled nooks and crannies, Elements is an on-rails experience and there's no open-world aspect to speak of. With these RPG nods removed, Elements becomes solely an action game consisting of a seemingly endless series of battles set against a thin narrative backdrop.
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